• 0 Posts
  • 11 Comments
Joined 2Y ago
cake
Cake day: Jun 16, 2023

help-circle
rss

I generally play the “good” roles because it’s generally the harder path. I generally don’t really get into the character or story of games. So it’s just a matter of choosing the option which is more “elite”. I know that’s pretty stupid lol



It’s weird, I thought of it like leaning back & forward to make it intuitive

That’s exactly what it’s live and it’s exactly why it’s intuitive and why when games came out, it was the standard.

But IRL if you’re physically pointing at one spot and want to move your point of aim up and to to the right for instance, you move your hand up and to the right,

But you’re not pointing in the games. You’re moving the view/camera. So to LOOK up and right (as opposed to point), you lean back and roll to the left


What? Literally all cameras are controlled invertedly. It’s literally how human biomechanics work too. To look up, you tighten the muscles in the back of your neck, pulling your head back


Of course, how does it possibly make sense to only invert 1 axis? That seems to be the crazy option. Subnautica actually does support only inverting 1 axis (is it Y? Not sure), but not both.

In super mario 64, you click C left to look right because you’re controlling the camera. Just like every other game ever, you’re controlling a camera. Whether you’re looking at the back of the head of your character or not. When you’re using motion controlled aiming, and you have to look up and to the left, what do you do? You pull back on the controller, and rotate the device to the right. It’s crazy to me that you would use different motion when you’re controlling with a joystick versus controller physically


Try playing a platformer where left moves your character to the right, and right moves left. AND down moves them up and up moves them down. You’d see how that’s unplayable, right?


I don’t know how anyone doesn’t. You’re controlling a camera. It’s how cameras/views have been controlled since graphics were invented. Just like when controlling a camera, to look up and left you would pull down and right.


Is the next one going to support inverting the X and Y axis on the controller? Or is it going to be entirely unplayable as well?


Wait this is a real game? Smash brothers with nickelodeon characters?