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Cake day: Jul 04, 2023

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Games that have already been classified prior to September 22nd aren’t affected by this unless they need to go through classification again, however I’m going to laugh if Pokemon Red & Blue are rereleased on the Switch 2 at some point in the future and get slapped with an R18+ rating 😂


Was looking for this. The crossover randomiser of Link to the Past and Super Metroid is a masterpiece, and if you like one or both of the games it provides you with a new way to have the complete the game every time you play it.

Add in the different flavours like entrance randomiser (where not only are the items shuffled but the doors you enter don’t go where they normally go), or keysanity (where keys don’t stay in their dungeons and can instead be anywhere) and it turns what was already a great SNES area game into something you can play over and over again.


Someone crunched the numbers and worked out this was cheaper than dealing with people wanting refunds of their DLC content when the main game was delisted.


I can’t speak to the Xbox stuff but for the most part I feel the Dawntrail launch has gone really well. Yes, there’s some bugs, that’s usually inevitable for a launch of this size, but the only game breaking one I’ve seen was Syrcus Tower which was fixed in under 24 hours without bringing the game down for maintenance.

But I don’t think there’s been anywhere near as many queuing issues as there was in Endwalker, and while I’m only just past the first dungeon in the MSQ the only issues I’ve seen (other than ST) have been cosmetic.


Given the recent announcements about “content abandonment” I suspect the Final Fantasy franchise as a whole will be fine. They seem to be consolidating into a smaller number of franchises that they know they can get returns from rather than risking new IPs that are more uncertain.


With the spike in popularity that D&D has seen lately is that not the natural evolution of old school muds? Even if you can’t be together in person, video streaming over the internet has made it so the old text interface isn’t needed anymore, you can just interact in real time without being in the same place.

MMORPGs aren’t really the same. You don’t have infinite capability to do whatever you want, you’re typically playing an RPG with friends, and most of the endgame is structured around keeping people engaged through progressively difficult content.

As AI get better and is capable of actually writing some more engaging stories in real time I think you’ll see some convergence here. Like for example, a game where two kingdoms are at war (a common enough trope in RPGs), but you go full stealth, work your way into the enemy castle and kill their king. What happens after that? Have they got a contingency for that? Will they double their efforts against you? Does their army fall apart? Do they surrender?

You couldn’t pull that scenario off in an RPG these days without it being scripted, but in the future as the tech gets better you’ve got the possibility of building living breathing worlds that can react to the actions of the player (or players).


They did pull that bullshit here though. Personal Hotspot on iOS was a paid extra feature in most cases when it first launched back in iOS 7 (can’t speak to the Android side of things personally), assuming you could get it at all. It didn’t become standard until later. It’s generally standard these days thankfully but it wasn’t always.