That one is a special case. Yes, it got completely annihilated in numbers by even the goose goose duck clone, but, the thing is, the majority of its userbase just started playing on Mobile (where the game is free) well before the game left its popularity peak. So, the steam numbers are hardly representative of its playerbase, and the app’s download count shows it.
PUBG did not have a similar story at the time of its release, but does right now. It’s one of the most played games in the world… On chinese phones, so, uh, kind of invisible depending where we’re looking for. To put it into perspective: PUBG straight up dethroned the biggest, most profitable shooter in the world Crossfire, by splitting the population, and the takeaway there most people would have is “What the hell is a Crossfire???”.
The equivalent community seeded on the site that starts with R and ends with eddit recently (a month ago) made it a rule that people can’t make “therapy” posts which means people posting topics can’t make them primarily about their grievances with personal time or with the industry. And the baseline quality of topics in that place went way higher.
I think there’s a lesson to take from that: Try and not give a shit. Just find games you like, and play and talk about them. Make that the top priority, and make these concerns secondary - and you’ll have a higher quality time with the hobby.
I personally have 0 idea why the news circles gave two weeks of attention to something like Suicide Squad. Game looked bad, reviewed bad, openly had manipulative features built in AND attached to update promises, and then releases and, whoa, turns out, surprise surprise, it IS bad. And yet, two weeks. Two weeks of random place just bringing up the bad game that is bad with a lukewarm stance. Fucking even Skill Up, which I avidly consume content of, gave it a whole hour of attention split across two weekly roundups. That is unhealthy. Games do NOT deserve attention just because they’re marketed. And, in no way I can convinced of otherwise: It’s objectively stupid to give it that. I just skipped any discussions related to it, will probably skip any discussion related to turtle rock, the studio, henceforth that doesn’t start with “they made a return to form! XYZ is the best game they’ve made!” and my life feels unsurprisingly unaffected and I feel personally, unsurprisingly, less stupid.
I can always just skip those bits.
But it is annoying that they will talk Destiny updates for several minutes, but won’t mention other games in passing. Like, I don’t actually care about competitive Pokemon, but they just removed the Sleep Clause, which is like, the one and only thing people actually know about competitive Pokemon. You’d think they’d at least make a small comment on it, specially with all the attention Palworld got, but nah. For a multiplayer game to get a mention it seems to need to be owned by Blizzard or Epic.
While I think Picross S is, uh, spamming themselves on the Switch, this is sad to hear.
I love picross. I love Picross 3D quite a lot. And I think it wouldn’t hurt Nintendo to make a small collaboration here. Wouldn’t really cost one of the two main studios more than 3 people, and the use of the IP’s is basically synergistic. Basically low commitment, kinda like that jump rope thing. Unless if they’re morbidly short-staffed, which I feel they likely are not, but then again, the Switch 2 rumor mill has been spinning fast lately. Maybe they ARE trying to push out a bunch of titles for gold.
A LOT more Twitter ragebait, but not an astronomical amount more than what the site already had. /r/all was largely just many clones of /r/funny wearing a mask, or clonea of WhitePeopleTwitter (ragebait central) wearing a mask.
Sad to see AccidentalRennaissance also joined the ranks as yet another /r/funny clone.
Whenever I see this game in action, I get that weird impression I get from watching other Adventure-Style sonic fangames, where the character is boost-y and float-y just enough that they can ignore and skip large chunks of the geometry in stages. I’m sure that perhaps the game isn’t all much like that in action, but always appeared unappealing and I haven’t been able to pull the trigger.
Utterly useless without connectivity to a watch device. I used both a mi band and let the game run on my mattress and the band actually noticed the times I woke up in the middle of the night and fell asleep again, while the phone just kept chugging on deep sleep. I can’t trust its numbers.
Also, I’m lucky to have an actual OLED screen, so I’m not concerned about the way the game does screen off. But most don’t and this game is way more wasteful too.
It’s a bad idea to assume everyone in the field is of a similar mindset and philosophy. There are a LOT of people who genuinely want to make the world worse and see things like adblocking as piracy.
In fact, I’ve met people who hate the concept of Open Source and want things to be closer to creative fields. They’re shortsighted of course, greedy. But the basis doesn’t change the outcome. Yes, it’s blatantly their desires to “own” a piece of code the same way musicians often own a movie’s score and get licensing fees on them that led that path. But they still walked it and they still exist and they’re still out there, hoping for the day they get to go against you.
Yup. The vast majority of internet users NEVER:
Customizes their web experience
Uses apps almost exclusively
Navigates beyond the first page/screen
How will they react to this?
“Shut the hell up, fucking nerd and your fucking idiotic, stupid ass ‘privacy’ bullshit. God WHO THE FUCK CARES!? I was literally - LITERALLY - never inconvenienced by any of that stuff, so SHUT UP!”
That’s how.
We’re doomed. We were always doomed.
Yeah, I can imagine a fork of chromium existing that takes all the data and does the rendering pipeline “”“normally”“”, but then on the side does something completely different and shows THAT to the user, while giving the server an idea that nothing is wrong and what it is doing is just normal chromium stuff.
But such an idea will be done entirely by enthusiasts, slowly, on an obscure basis. For the majority of users, that will never even be a conceivable notion of something they can do with the internet. Itll never be something you see on a top, mainstream browser.
In other words, Google wins.
Honestly, even with the idea of daily content in mind, I would prefer that we just didn’t end up making a bunch of “anyone else stopped playing games cuz job and old?” or “it’s okay to quit games. Here’s a bunch of totally relatable reasons why tou shouldn’t have a backlog” threads and calling it content. They’re unoriginal, samey, and sometimes I feel, botted.
Should have left a link to a community on lemmy or kbin or discord or steam or clubpenguin forum or a listing for a pink toy car on amazon and also quiet quit.
People within the community would slowly realize the mods were gone and its most active users would realize it had a new home. The inactive, uncaring or inattentive ones, well, they didn’t pass the test.
Even at the peak of my Overwatch playing spree, I always found Overwatch boring to… Watch. Too much going on, and if the casters were focusing on one person it was dull.
It’s like, when you watch a MOBA, there’s an ebb and flow to calm periods and to the fights and things are happening mostly in one screen and people who are fighting are right on top of each other. In Overwatch, it’s disjointed bodies shooting at each other and blocking with shields and turning to shoot other disjointed bodies with a single flick of the mouse because shields are there. And it’s non-stop. Someone is ALWAYS in a clash, and is ALWAYS doing it at whole-room scale. When people had ultimates to break a choke, it suddenly became better, but the whole in-between was just nothing. Noise. And even then, ultimates like Lucio’s or Moira’s later on could easily cause the big issue of “The blob”. Like a cartoon fight with smoke, where details don’t matter, someone sometimes can be seen choking someone else or biting their own leg, and in the end someone comes out victorious and who knows or cares why. I’ve only ever seen one game try and do worse, and it’s Splatoon. And by try, I don’t actually mean they tried much at all. But OW did.
And it wasn’t a shooter problem. Counter-Strike has such low TTK that when a clash happens, you can generally get the camera focused on those people and lose nothing of importance elsewhere. All the nitty gritty of a single round can be understood in a single, real-time watch. I couldn’t with overwatch because there were just that many people always in the heat and the important play could happen ANYWHERE.
People were very defensive of 5vs5. But if you check /r/Overwatch right now (I did because I was looking for the news about teams receiving a 6million withdrawal payment), there’s a thread full to the brim of people who hate 5vs5 and want 6vs6 back.
So basically, how people feel about X depends on which way Y is spinning in the news, uh? Oh well, me, I always hated and will hate the change, so, good.
They did market it. A lot.
It’s just that the game’s trailers were wildly forgettable.