My friends definitely did. Granted, we had varying taste in music so there was always a little bit of something for everyone. If we only played it single player we might only have bought a quarter or less of everything.
Sims on the other hand, a lot of expansion packs are features from prior games cut up into small chunks and given new animations then sold for ridiculous amounts of money. After sims 3 I promised myself to never buy another sims game knowing damn well it would just be a constant drain on my wallet if I ever wanted to stay current or enjoy anything close to a complete experience. You certainly can enjoy just the vanilla base game, but everyone who ever played this series before knows you most of the expansion packs if you want to play as intended and experience the good stuff.
Everyone knew railgun was getting nerfed. How in the world do you justify a weapon more viable than equipment that needs two people to peak perform or calldowns with literal minutes between uses?
People are mad cause they thought they were good at the game playing on the highest difficulties and taking down elite enemies without a scratch, only to be informed no, they weren’t as good as they thought and were just exploiting a severely unbalanced item that sidestepped the intended difficulties of dealinf with those enemies.
Congrats on being part of the problem.
If you were only in high levels of play because of the viability of the items nerfed, you never should have been at that level to begin with. Railgun was zero risk all the rewards and could kill elites at twice the distance a stratagem can be thrown with armor enhancing their throw distance. From the front, through their armor. This is obviously not intended or we’d be able to toss stragems 100m and things like the AMR and AC would also have pierced these armor parts. We can’t, they don’t, and if you can’t play at the same difficulty level you were at prenerf then you are exactly the people the nerf was targetted at. Helldiver is supposed to be the best of the best and being able to kill everything you see is clearly not the intention, players are supposed to pick their battles carefully and conserve ammo for when they need it. Railgun sidestepped both of those being twice as ammo efficient than the recoiless, not even needing a backpack or teamreload to work, and just encouraged lonewolf play that a coop game absolutely should not encourage letting a single player elminate elite enemies on the highest difficulty with two easy to aim shots.
If thats your take away you’ve clearly never played the games and only read reviews about them second or third hand. No one is saying the og trilogy was bad, but according to Jaffe they were writing epics… Which frankly is a far cry from the truth and they only got better as he had less and less involvement to GoW3 being cslled the best of the trilogy, ironically the game he’s not involved in making.
Making a console exclusive on their worst selling console ever was probably not helping.