That’s definitely part of it. I remember when 3 was being presold, they were saying if you own 1 and 2 you could play all of them in 3…but then that wasn’t totally true because of licensing issues on the Steam platform.
Of course their current naming system with different versions of WOA is still confusing as hell, and they do not make it clear what is or is not included with any of them. That’s completely outside of any licensing issues.
I agree. The system is screwed up, but that doesn’t mean the intention was bad. Having no patent rights just means that whoever has more money will win. Big corps have the resources in both money and infrastructure to bring anything anybody else invents to market faster.
So today, big corps win. If we do away with the system, then big corps win. The only solution is reform. Or consumer knowledge and the ability to resist buying something in protest (which has failed time and time again which is evident by the big corps existence).
I’m an old fart that grew up on these games too. They were what I lived for. Kings Quest 1 blew me away. Then 2 had me hooked. 3 was another level and felt so big.
I collected their catalogs and dreamed f what would come next. There was a box art for KQ4 they showed in the catalog that didn’t make it to the actual box. It was amazing and I wished I had that.
I also played Space, Police, and Heros Quest, but Kings Quest was my jam.
Just to chime in, I’m in agreement with goodeye8. I liked R1 but R2 is fleshed out a lot more. Its a lot more fun and engaging.
I found that in R2 I played and replayed every area to get the variations and fight different bosses or defeat them in diffdrent manners I didnt do everything 100% but I did most of everything. In R1 I think I only went back to defeat one boss in an alternate manner. I know that’s not really a measurable way to give feedback, but it’s my anecdotal way of saying its a better game.