I’m still on the Sims 3 because you can get it origin free still, but I feel like the Sims treadmill is just buying mostly the same game over and over. There’s a lot of franchises like that, but I feel like it’s a lot harder for a game like the Sims with the demographics it serves to keep creating reasons to upgrade.
You’re not wrong, but I feel that level of support for one of their releases would be a bit out of character for Bethesda (Without the long-term monetization present in games like Fallout 76). Especially so with the trend of Bethesda’s comments indicating that the consumers are the ones who are wrong for not liking some of the more problematic game design decisions.
I feel like they’re going to try their best to do it in a profoundly stupid way, but I think games can be one of the places where AI really works.
AI as a means for building out conversations with NPCs and strengthening other world building makes a lot of sense, but like here… They’re talking about using it to guide players away from one of the key things that make Minecraft a compelling game. Asking AI ‘How do I make a sword’ is not as compelling as figuring it out yourself with the context you have available… The beauty of Minecraft is that you can figure out the basics on your own and can extrapolate to… maybe not everything, but most things from figuring out those basic concepts.
I think they’ve learned that they don’t have to care about that to be successful. We have to keep reminding ourselves that success by these studios does not have to be defined by ‘making a good game’. Starfield was a great success financially and there’s no reason they should change gears from that perspective.
Starfield has made around $700 million.