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Cake day: Jun 06, 2023

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Many countries have laws and regulations which create customer protections, so there’s no need to rely on 3rd party solutions.


The real question is why do people in the US use credit cards instead of debit cards like everyone else?


NFC payments are more secure than card payments.




Because smart people started switching to Bluetooth back in the mid 2000-s. Because wires suck big time. It’s 2024 now, there’s absolutely no reason to use wired headphones.


Well, the author of the Cyberpunk universe is Mike Pondsmith, who’s American and the game setting is in the US.





There’s a bigger market now for many products, but their prices are usually keeping up with inflation.


Not OP, but also from the UK. I pay £8 per month for 5 gigs of internet traffic and unlimited everything else. Last month I used less than 1 gig… I can probably switch to a £6 tariff with just 2 gigs, but I use closer to 5 from time to time and don’t want to switch back and forth all the time. For £25 I can get unlimited traffic.


Back in 1996 AAA games sold for $60 to $75. If we take the lowest price of $60 and adjust it for inflation, that would be $119 today. Computer games today are unrealistically cheap. And if you look at how much more effort goes into development, they’re pretty much free.


There are plenty of big and complex games with great graphics.




The problem with modern RTS games is that developers don’t really make proper RTS games. You don’t see C&C or SC anymore, instead you get a mixture of tactical missions, RPG levelling and other shit. I don’t want to play stealth infiltration missions and level up my hero, that’s not RTS.


No one wants to play potato games. And this is evident by the shortage of high end GPUs. People want better graphics and people have the money for GPUs. If you check Steam stats, then the top 15 cards are all 3060, 4060, 3070, 4070, and 3080. Steam has 132m active monthly users and 2% of their users have 3080 cards. That’s over 2.6m people with a high end card.

There are only 0.2% of Intel HD 4000 users. When you combine all the mid and high end GPU users it becomes obvious that there’s absolutely no point making games for Intel HD 4000.


Game development got more expensive because people want more complex games. No one wants to play a shooter with loading screens, everyone wants to play an open world game. Even if you tone down the graphics, such development will still be a lot more expensive.


I don’t have a 1080p monitor, but most games look like shit on 4K. Bumping texture resolution is not enough for 4K, you also need better geometry and much longer drawing distances. If it’s not an Unreal 5 game with their virtually infinite geometry detailing, then it mostly likely looks like shit.


There are constant high end GPU shortages, $1,000 is too cheap.


Idk, I’m playing FO76 on ultra on 4K right now and it looks like shit. Not much different than Skyrim. Compare it to something like Forza Horizon 5 and it’s not even funny how bad FO76 looks like.




If you were an actual hacker you’d be targeting web sites and Linux servers. Because that allows you to spread your payloads across huge populations easily.



Corporate Teams can be controlled through Active Directory and this stuff has a very fine grained control over everything users can and cannot do. As well as complete remote control over your AD connected devices by sysadmins.

If your workplace uses AD, never connect your personal devices to the network.




Steam has several lawsuits and class actions over their head:


That doesn’t mean Steam doesn’t abuse its power. Because they sure do.


That’s why you buy from GOG.


But it does abuse its market position. By setting very high developer/publisher fees and forcing everyone to pay them. Don’t forget that from Steam perspective, developers and publisher are their consumers, not you. Their business is similar to supermarkets. Supermarkets don’t sell stuff to you, they provide selling and logistics services to produce manufacturers.




No Man’s Sky. Too large for human comprehension. And sometimes it’s way too empty. Just like real space. Especially in VR.


I’m actually fine with personally, but what I dislike is that Starfield is too grindy and slow.


They are collages, meaning that each PSD file contains multiple super high res photos. But the end result is just 7 huge pictures on the wall.

As for the final pixel size, I don’t remember now, but they’re over 100mpx of 32 bit per channel of image data (that’s 16 bytes per each pixel instead of regular 4).


QA what? You can’t QA and optimise huge ass textures to fit into a gig. I can tell you a story about high res images. My partner is a photographer. She did a commissioned project of 7 collage photos to be printed in large scale. She bought a 512 gig drive to work on a project. These 7 photos took 95% of the space of this drive in the end. Yeah, 500 gigs for 7 bloody photos!