RTS. Kind of reminds me of the ground comabt from Star Wars Empire at War crossed with Starship Troopers. Command a squad of space marines tasked with battling an overwhelming alien horde. Pretty fun campaign (if a bit of a predictable story), plus an endless mode. Not exceedingly difficult, but definitely challenging enough to make you think tactically and keep you on your strategic toes. Somewhat limited replayability makes the sticker price hard to recommend (unless your bread and butter is RTS), but it regularly goes on sale for less than $5, which it is absolutely worth!
The whole things just a massive labor of love from a relatively small indy studio. At one point it was an RPG Maker game that was delightfully well polished in terms of story, art, and environment. After the devs got tired to rpg maker limitations, they ported the whole thing to Unity and re-released it as a free Enhanced Edition update. Childhood me played the shit out of GBA Harry Potter and the Prisoner of Azkaban and it very much scratches that JRPG itch.
Rouge like turn based dungeon crawler. Certainly not new by any means, but still a pretty decent little dungeon crawler. The art is cute and the game is pretty simple to pick up, which makes it perfect for more casual play. That said if you’re a completionist, it can get a bit repetitive, but nothing too hair-pulling. Probably not worth the full sticker price, but historic sales have knocked it down to $1.49, which is a nice balance between cheap and fun (took me about 28 hours to 100%).
Hex based rouge like deck builder. If we’re taking indy gems, this one’s probably a nice Amethyst. Not quite the most polished (the game kind of just throws you in without much of a tutorial and the story’s pretty bare bones), but overall a solid B. If Slay the Spire and Into the Breach are your jams it’ll be right up your alley.
Throwing in Tactical Breach Wizards, because it just came out and has very similar trun based tactics vibes, but with more sarcastic/ absurd humor that you’d expect from Heat Signature or Gun Point (on account of being from the same developer).
Scratch that, there’s an entry further down: https://lemmy.world/comment/11991845
Picked this one up on a whim from a summer sale discovery queue and it’s been such a delightful surprise! I’ll second scratching the RPG and tactics itch, just wish I had more free time in my life right now because the game is turn based crack for me.
Bonus points for being a Unity game which makes it technically moddable (even if the developer has no plans of adding official support for it).
I kind of quit Overwatch after they sucked the soul out of it and called it a sequel. It’s not entirely a replacement, but as a fun shooter to play with friends/ family, I’ve mostly moved to playing Deep Rock Galactic. In some ways it scratches the itch: various classes/ roles, weapons, abilities, cooperation and teamwork to accomplish objectives, clicking heads and making things die, and purely cosmetic skins. It doesn’t quite have the satisfaction of a good back and forth grudge match (on account of being a PvE game), but the community is super chill, the game design about as far from predatory as you can get (while there are a handful of exclusive fomo items, it’s mostly just annual anniversary hats, or gifts to commemorate steam award nominations and such, there’s no collection interface to mock you or rub it in for not having them), and the devs are just all around great. Bonus points for being able to spin up or join missions pretty much whenever.
Highly recommend Shattered Pixel Dungeon!
Easy to learn, hard to master rouge-like dungeon crawler with enough under the hood dice rolls to give my inner RPG nerd the warm and fuzzies. Plus the developer is active on Lemmy [email protected]
Enh, I’m not so sure about that, one of the most unique parts of RimWorld is that the primary goal is to tell a story. Even the best stories need a bit breathing room for the action-y bits to have weigh. RimWorld is filled with stories about colonies that ran out of food in the dead of winter, lone survivor types that either bleed out or later died of infection after a freak hunting mishap, or trying to hide from the flames and wait out the raiders/ murder machines. It may be waiting, but I find that more often than not (especially in the early game), it’s either a welcome break after a hectic day or an edge-of-your-seat fight-for-survival kind of waiting.
Everyone plays a bit different, personally I’d recommend playing the vanilla game for a bit and using mods to flesh things out or iron out any rough edges in how you experience the game. The modding scene for the game is absolutely phenomenal, if at any point you’re going “gee, there’s got to be a better way to do X, deal with Y, or add more Z”, there’s probably a mod that does it, for example I like designing my colony fairly early on (so I have something to build towards), but since the existing mono-color plan gets confusing pretty fast (what was wall and what was workbench, tool cabinet, light, etc), I find More Planning to be a bit of a must have. As a blanket statement, the Vanilla Expanded mods are very well done and integrate neatly into the game (that said, they aren’t necessary meant to all be run at once, so you can pick and choose what you want and go from there).
I have a pretty decent list going, but if we’re just talking a short list of personal favorites, I really love Megafauna, Frozen Snow Fox’s Bionics, and Cyber Fauna. (Oh and a shameless self-plug for my own mods)
I’m not quite the person you originally asked, but I’ve also got a Steam Deck, maybe I can help? Full disclosure, I primary use my steam deck as hand held (switch killer), so I can only kind of speak the big picture performance, but I really like my steam deck. It’s probably my new favorite way to kill time while traveling (assuming I can keep it charged or find somewhere to plug it in). Under the hood it’s a remarkably capable computer, but it does have limitations, so I hesitate recommend it for everyone. It really depends on what you plan to play on it and your expectations. Its handled pretty much every game I’ve thrown at it (Hallow Knight, Lego Harry Potter, Slay the Spire, Ara Fell, Baba is You, Vampire Survivors, Spiritfarer, Shattered Pixel Dungeon, and West of Loathing) very well, but I’ve mostly stuck to verified titles from my library of mostly indy games. That said, it can be quirky sometimes. It’s hard to explain beyond just general Linux weirdness, but it’s stuff like the mod manager for Slay the Spire being fully functional, except for the part where you can’t see it (if I recall correctly it only draws when java redraws the window, like when a touch is registered), but after the modded game is launched, it runs perfectly fine. I have also heard that the steam deck can struggle a bit with more demanding games, especially on higher settings.
If you’re looking to get 4K 60+ fps max settings on the latest AAA title, I’d probably steer you towards a custom build, but if you aren’t looking to push those kind of frames and are okay with some occasional software tinkering, then it’s hard to go wrong with the steam deck.
Rock and stone!