Germany started giving out federal grants in 2020 to "achieve international competitiveness" in game development.
Destide
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Gothic just sitting there

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19M

Sadly Piranha Bytes is closing so doubt they are going to get any grants.

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So they’re going to invade Belgium again?

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Not with your stupid restrictive content laws thanks. Can’t even have Nazia in Wolfenstein cause they’re the bad guys.

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They couldn’t have Nazis in Wolfenstein because Germany didn’t allow Nazi symbolism in videogames regardless of context before 2018. Since then you are allowed to use Nazi symbols as long as it’s clear Nazis are the bad guys.

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Germany sucks as a place for tech startups, but not because of this. Your information is years outdated, the law has long since been adjusted to include digital media under the art and expression exclusions for the use and depiction of Nazi imagery.

Are giblets in TF2 still burgers, springs and gears?

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By default yes, but you can contact steam support and ask them to disable no violence mode for you. Usually takes less than three days.

borari
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That’s a ridiculous step to have to take.

NessD
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But that’s on Valve, not Germany. Experts say they probably could have released the original with no problems back then.

borari
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How is German law/policy on Valve? You realize that the Unterhaltungssoftware Selbstkontrolle refused to rate Half-Life and Half-Life 2 until changes like changing human blood to green and making enemies robots were made right? So it would stand to reason that Valve would proactively submit a version of TF2 that incorporated the required changes they’d been forced to make for the German market in the past.

[moved to hexbear]
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The Germans have been making jank fantasy games for years. They’re just only on PC and nobody plays them.

andrew_bidlaw
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Ascaron’s Sacred games were a cool junk tho, with all the armpit smell of early 00s, including big dragons, sexy ladies, graves for teletubbies, local metal as OST and quests that can still kill your entire walkthrough decades after. It wasn’t up to Blizz standards in art and gameplay, but it was fun. I discovered it years after an inital release and still left hundreds of hours exploring the map and doing semi-ironical quests. There’s so much creativity and unrealized potential.

sylver_dragon
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The original Sacred was an ok game when it released. Nothing super special, but not bad. Sacred 2, was a janky mess. Maybe that got fixed eventually, but it was bad enough I shelved it and moved on well before finishing it.

andrew_bidlaw
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For me they were equally bugged, but the second game kind of lost it charm with basic 3d graphics. For some reason it made me less tolerable.

See that’s the difference. They don’t want them to be janky or niche.

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Bit janky niche stuff is better.

I unironically agree. A little bit of jank can be fun. Like running against a wall spamming jump until you climb up and over an “impassible” barrier to skip something that sucks. lol

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