I remember admiring its art style when it first came out — it seemed to capture something beautiful about the landscape that reminded me of real Canadian wilderness. Now seems like a good time to try playing it.
I think the art style holds up pretty well even today. A strong creative direction, as well as integration of visuals with gameplay, story and atmosphere is what defined good graphics for me.
I would argue by that definition SimCity 4 (from 2003!) can hold its own against any modern city-builder:
Pretty fluff piece that felt just like advertising for their latest expansion. No shade, just, meh reporting. I played this game probably half a decade ago and liked it, but it wasn’t quite fleshed out or set on what it wanted to be. It came out in that mid teens survival deluge. Anyone play it recently?
They were also pretty novel in their controversies.
They were the main ones throwing a hissy fit when GeForceNow wanted to automatically let you stream to any game you already purcgased on Steam. The game’s devs wanted GeForce to require everyone to purchase an additional copy just to stream it through their service.
The game devs also started selling DLC while the game was unfinished, which is also shitty. And we’re not talking skins either.
You are not logged in. However you can subscribe from another Fediverse account, for example Lemmy or Mastodon. To do this, paste the following into the search field of your instance: [email protected]
No game suggestions, friend requests, surveys, or begging.
No Let’s Plays, streams, highlight reels/montages, random videos or shorts.
No off-topic posts/comments, within reason.
Use the original source, no clickbait titles, no duplicates.
(Submissions should be from the original source if possible, unless from paywalled or non-english sources.
If the title is clickbait or lacks context you may lightly edit the title.)
I remember admiring its art style when it first came out — it seemed to capture something beautiful about the landscape that reminded me of real Canadian wilderness. Now seems like a good time to try playing it.
I think the art style holds up pretty well even today. A strong creative direction, as well as integration of visuals with gameplay, story and atmosphere is what defined good graphics for me.
I would argue by that definition SimCity 4 (from 2003!) can hold its own against any modern city-builder:
I’m glad the story mode is finished but it should have been done years ago…
Survival mode is where the real fun is anyway.
Pretty fluff piece that felt just like advertising for their latest expansion. No shade, just, meh reporting. I played this game probably half a decade ago and liked it, but it wasn’t quite fleshed out or set on what it wanted to be. It came out in that mid teens survival deluge. Anyone play it recently?
It’s been on sale for $3 so i tried it.
It suffers from success. It’s basic by today’s standards, but was novel at the time.
I personally didn’t care for it.
It is $5 in my country.
That’s cool
They were also pretty novel in their controversies.
They were the main ones throwing a hissy fit when GeForceNow wanted to automatically let you stream to any game you already purcgased on Steam. The game’s devs wanted GeForce to require everyone to purchase an additional copy just to stream it through their service.
The game devs also started selling DLC while the game was unfinished, which is also shitty. And we’re not talking skins either.
Hmm yeah. Glad i returned it then.