I really liked the art style, but for some reason a lot of recent games with that cell shaded style seem to think that they need to set the contrast to be negative and washout all the colors, which is almost the entire appeal of the art style. Zelda did it too, and I disliked it in that game too.
Shame it was called Marathon though. Game had absolutely nothing to do with Marathon, and didn’t even feature the Phor. Also shame it was a dead genre that the only people that like that genre play Tarkov and literally nothing else.
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They realised that this thing has even less character than Concord. Time to remake the game as roguelite deckbuilder.
I’m not into extraction shooters and I haven’t tried it, so my POV is based on anecdotal references but this game looks Concord-level DOA.
I really liked the art style, but for some reason a lot of recent games with that cell shaded style seem to think that they need to set the contrast to be negative and washout all the colors, which is almost the entire appeal of the art style. Zelda did it too, and I disliked it in that game too.
Shame it was called Marathon though. Game had absolutely nothing to do with Marathon, and didn’t even feature the Phor. Also shame it was a dead genre that the only people that like that genre play Tarkov and literally nothing else.
sometimes i wish i enjoyed all these bandwagon pvp ______shooters, and times like this i’m glad i don’t