Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc…
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- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
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- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
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Reminder that they don’t mean telemetry as in spying on you for intel. Gamers Nexus confirmed with the intel gpu lead that the telemetry is JUST for capturing data to display much more in depth statistics that you can’t get from something like rivatuner.
It software is open source, hopefully it can be confirmed.
It is but a GitHub issue mentions that the repo has stuff that was pushed 8 months ago and an intel representative said they should fix that within a week.
Reminder any overlay can get you banned from competitive games
Thanks dickcord for auto overlaying everything
Wait a minute… MangoHud can get me banned ?
*Google’s how to disable unrequested overlays from Intel products
I uninstalled the Arc software when I realised I couldn’t change the bloody keybinds for it.
They happen to interfere with insertions in excel. Bloody annoying.
This is telemetry for your eyes, not Intel’s.
Hasn’t this existed for a while? Or is it just the overlay that’s new?
https://github.com/GameTechDev/PresentMon
If I understand it correctly the sdk was already “released” but there is a public user friendly release with gui. Also a brand new feature called gpu idle, and overlay.
Apparently new, probably privated and not updated with newest code like mentioned in a git issue.
They added GPU busy metric, which paired with frametime can help understand when the game is CPU limited and when it’s GPU limited/balanced with CPU’s request load. This can help figure out right settings and textures to use to optimally use your system resources, or understand what bottleneck is causing game to stutter.
Intel® PresentMon works with Intel® Arc™ graphics cards and Intel® Core™ processors but with other hardware vendor options as well. And because PresentMon continues to be an open-source utility, it can be integrated into third party applications.