We’ve suspended player trading in Diablo IV until further notice due to a gold and item duplication exploit. We are working on a fix to amend this issue and will update you once we’ve reinstated the ability to trade. Once that is done, we will continue to monitor this activity to ensure a healthy playing experience for all. As always, any account that engages in gold and item duplication exploits will be actioned in accordance with our End User License Agreement. We thank you for reporting this...
I’m really glad I never really developed an interest in Diablo. Correct me if I’m wrong, but this is supposed to be the same sort of genre as Minecraft Dungeons and Torchlight, right? Not some weird fucking pretend MMO where disabling features at players’ expense is just okay?
Activision-Blizzard’s obsession with stripping player freedom out of their games is suffocating. This franchise used to have mods, now you’re not even allowed to trade if they find out that people who don’t want to grind are duping items.
Anyone who engages in item duplication will have their account actioned? Wtf. Imagine if they took away your Pokemon cartridge just for duping an item.
It’s pretty common for online games that have player-to-player trading systems. The developers are usually very protective of their in-game economies, because while they don’t officially support grey markets, they know that the existence of grey markets is the sole reason a huge chunk of players (often whales) play their game in the first place. It’s in Blizzard’s best interest to ensure that there isn’t in-game inflation.
It’s the standard Blizzard approach to do that, they used to do the same thing in WoW. I hope they do look at how many times someone’s done it. If they’ve only done it once (or maybe twice), maybe just give them a warning. If more, then consider banning them.
Same reaction, once Baldur’s Gate 3 was out I haven’t touched this game, and probably I’ll wait for a couple of months until they fix the mess they have
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When you buy a game and it turns out it’s just a direct debit. Games aren’t supposed to be fun they’re supposed to make money off you plebs
Reminds me of New World. That was full of exploits and each time the devs blocked trading, sometimes for days at a time.
Every day I’m more glad I didn’t buy it. Didn’t even cost me much friend time. They only played it for about a week.
Really glad I held off on buying this game.
I’m really glad I never really developed an interest in Diablo. Correct me if I’m wrong, but this is supposed to be the same sort of genre as Minecraft Dungeons and Torchlight, right? Not some weird fucking pretend MMO where disabling features at players’ expense is just okay?
Activision-Blizzard’s obsession with stripping player freedom out of their games is suffocating. This franchise used to have mods, now you’re not even allowed to trade if they find out that people who don’t want to grind are duping items.
Anyone who engages in item duplication will have their account actioned? Wtf. Imagine if they took away your Pokemon cartridge just for duping an item.
It’s pretty common for online games that have player-to-player trading systems. The developers are usually very protective of their in-game economies, because while they don’t officially support grey markets, they know that the existence of grey markets is the sole reason a huge chunk of players (often whales) play their game in the first place. It’s in Blizzard’s best interest to ensure that there isn’t in-game inflation.
It’s the standard Blizzard approach to do that, they used to do the same thing in WoW. I hope they do look at how many times someone’s done it. If they’ve only done it once (or maybe twice), maybe just give them a warning. If more, then consider banning them.
Imagine paying 70$ for a f2p mmo where you always just play by yourself but you get banned if you cheat
What a hot mess
How ya doing blizzard?
Ohh
Same reaction, once Baldur’s Gate 3 was out I haven’t touched this game, and probably I’ll wait for a couple of months until they fix the mess they have