'Forcing' players to define their role in a big new fantasy universe might be the best kind of worldbuilding you can do.
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Obsidian’s long made games in this way—a way that places a remarkable amount of trust in players. You might look back to Fallout 76, the company’s take on the Fallout series which gives players a far wider array of narrative tools to influence the Wasteland than its predecessor Fallout 3 by Bethesda Softworks.

Yikes, bad slip there.

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Did it say Fallout 76 at the time you read it? It looks like they corrected that to New Vegas by now.

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It did. Good on 'em for correcting it.

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Honestly, did anyone take anything at all away from this article?

I’m jacked up about Avowed, and Obsidian remains one of the best studios in existence right now, but it really felt like this article said absolutely nothing of substance. Basically just, “we’re trying to make a well paced game with complex narrative choice”, and it’s like yeah, you’re Obsidian, that’s what you do and have always done.

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Pretty close to nothing. It said that the way they’re propelling you through the world is to force you to pick sides and such, but even that is pretty similar to what Obsidian has done with factions in most of their games since New Vegas.

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