The Vulkan Graphics API brings AMD Anti-Lag outside of the confines of DirectX.
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I see this is a Vulkan API update. This means game developers need to take advantage of it before it is of any benefit, correct? Or can one use the benefit of this somehow themselves?

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Yes. If for device or system that use dx->vulkan wrapper like proton, then it’s possible to enable it. It’s a driver side provided feature once compiled to support it you can enable it. (like frame gen basically)

edit: features like FSR3 or DLSS requires game side support means the game binary needs to compile with their tech to support.

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They need to support vulkan, or DirectX to vulkan need tobe updated for the directx api translate for the vulkan one

Edit: reading it better I think the devs that support vulkan don’t need todo anything, this is a CPU -> GPU communication so it don’t need support from the game

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