A developer of Sega's Like a Dragon series says simultaneous worldwide multi-platform releases have changed work practices for the better.

I’m not so sure the reasoning could necessarily be applied everywhere. Management was forced to work harder and as a result actually got better at managing shit, which lead to realistic deadlines and workflow making everyone’s life easier.

What it really shows is that management sucking balls makes everyone miserable.

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[Principal Skinner meme]

Could it be my poor forecasting and management causing problems?

No, it’s the workers who are lazy…

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