This should be illegal, companies should be forced to open-source games (or at least provide the code to people who bought it) if they decide to discontinue it, so people can preserve it on their own.

@[email protected]
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01Y

And when you download the processed video and reupload it, it’s a 1 to 1 conversion of the same video codec, and every generation it gets worse. That example is a low hanging fruit, but the concept applies to everything.

bitwolf
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01Y

That 1:1 conversion through the same codec is very likely lossy. However that’s not a straight file copy which is what you originally said causes degradation.

@[email protected]
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11Y

You really jumped in here to tell me exactly the contents of a comment I made just below it in the thread, as if I didn’t already know it.

bitwolf
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11Y

I jumped in to point out the flaw in the YouTube experiment you’re referring to.

@[email protected]
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11Y

Can you think of a better visual example that a simple person could see and understand?

bitwolf
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11Y

Imo, an easy way to remove YouTube’s postprocessing from the equation would be to copy a video file to and from a nas or other computer several times and compare it with the untouched file.

@[email protected]
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01Y

No, this is because YouTube compresses every file before distributing it. This happens even when downloading on the creator side.

@[email protected]
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01Y

Literally every file distribution method compresses the media first. A better argument was that YouTube re-encodes the video during the re-upload with a particularly lossy method to save on bandwidth and server space.

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