Engine maker may also eliminate "retroactive" install counts for minimum thresholds.

I feel like this has been the trend lately.

Company announces something terrible, then they get back lash, then they slightly take a step back and try to pretend to be the good guys.

Like, they knew this would happen all along.

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This is the best summary I could come up with:


That change would potentially ameliorate concerns that some developers could literally bankrupt themselves with games that generate lots of installs but relatively little revenue per player under the currently proposed fee structure.

Unity executives also reportedly said during the meeting that the company could allow users to “self-report” data regarding their total number of installations for fee-collection purposes.

Unity previously said it would “collect data from numerous sources” to power “our own proprietary data model” tracking game installs, leading to widespread developer worries about privacy and reporting accuracy.

Schreier also reports that Unity may change its policy so that counts of installations “won’t be retroactive” when it comes to meeting minimum thresholds for fee charges (e.g. 200,000 installs for free “Personal” Unity accounts).

Such a change would avoid essentially punishing games that generated a lot of sales under the previous fee-free terms and give a bit of an extra buffer to games set to release before those terms go into effect on January 1, 2024.

“I don’t think there’s any version of this that would have gone down a whole lot differently than what happened,” Unity CEO John Riccitiello reportedly said during the meeting.


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