A prominent open-source dev publishes their findings as to what's going on with Starfield's performance, and it's pretty darn strange.

According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.

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82Y

I’m up to about 150 hours in BG3 and I don’t think I’ve seen a single bug.

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2Y

I use a Mac and I’ve seen plenty, apart from us being forgotten and the release date pushed back silently twice. For me any dirt ground textures never render.

Larian does a much better job than any other studio, but I paid for the game to play in August at release with my friends, but then they silently dropped the release date and the only viable solution to playing was to pay for GeForce now and stream it.

I’d only be a little annoyed if they communicated their issues.

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-22Y

👌👍

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12Y

BG3 was basically unplayable for us for about 2 weeks post 1.0

But also, we really wanted to only play co-op, and the bugs were mostly online related, which is arguably more forgivable.

But still, hard crashing or freezing every 15 minutes for one of the three of us sucked, and looking at support forums, wasn’t uncommon either.

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