A review of the 2013 indie game, "Papers, Please." I first played it a long time ago, and recently decided to give it a replay. 📌 Technical Note:Almost all ...
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The behind the scenes where he talks about the art style is really amazing. Like how he kept it as minimalist as possible but still having to show enough to capture details.

And the design choices on that Molotov scene, which lead to the removal of the sniper mechanic that didn’t fit.

Also all the consideration to resizing the game for mobile, and UI.

Probably one of my favorite behind the scenes in a long time.

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