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I think this is a common misconception about games like EVE. I played it for about 7 years, and have continued playing full loot MMOs and survival games since then.
The PvP in EVE was the most exhilarating experience I have had in a computer game. This was intrinsically tied to both the consequences of loss and the thrill of victory, and reward - something you just cannot get from ‘theme park’ MMOs. Learning to harness the adrenaline rush and overcome the post-fight shakes was a very real thing that many of us spoke of. It’s that which kept myself and many of the people I played with locked in for so long.
My focus was solo and small gang PvP - initially low-sec piracy, but later moving on to null-sec roaming and wormhole diving. After the first few months, I played almost no PvE content, and funded all ships and eventually my main account through PvP activity alone.
It’s been about 10 years since I stopped playing - and the game may well have changed significantly - but the solo and small gang PvP which I engaged in was pretty easy to get into then. Sure you’d die a lot in the first month, but the trick was to keep your ships cheap, play to it’s strengths, and try to learn from every engagement.
Small gang pvp is still probably the best part of it. You can use filaments to fling up to 25 people in fleet to a random system in null sec (two variations of filament to consume - an area of null with more pvp activity recently or with little to no pvp recently). People love using this to go get null fights.
It has a 15 minute cooldown to use one again I think and you can rinse and repeat to try another area of null again :)