Valve's new VR kit the Steam Frame appears to be inching closer to a release announcement - here's two more fun bits of news on it for you.
SourDrink
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210d

I heard from friend that the slight lag between movement and visuals is what throws people off, but I ain’t no scientist.

@[email protected]
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It depends on what sort you’re talking about. Lag will definitely mess you up, but it is mostly a solved issue. Low frame rate stutter can be unpleasant however.

The big issue is moving around. If you “feel” like you’re moving in game, but your body is not moving, it creates motion sickness. It’s the inverse of trying to read a book in a car, with the same results.

I’m normally fairly immune to it. I played subnautica in VR (modded). It was amazing, but I could only do 5-10 minutes max before I had to stop.

The other big source (mostly affecting 3D TV) is offset eyes. A lot of people have 1 eye very slightly higher than the other, or stand with a slight head tilt. If you force the stereoscopic effect then their eyes want to rotate. Since they can’t do that, it creates migraine like headaches.

SourDrink
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210d

I wonder if the eye tracking would help out with that

@[email protected]
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Vr headsets can deal with tilted heads fine now. You still need to tune the Interocular distance properly.

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