For a long time, I have this idea how Microsoft should structure and price the Game Pass. I am thinking of making it modular with a cheap entry price, and then having basically DLCs to enable certain services. This would also allow Microsoft to add in new services without restructuring everything again or screwing up the names.

The below list is just an idea how it could be structure and priced, I’m not saying this has to be exactly like that. What do you think?

--- Base ---

  $7,99 Game Pass
      (pc and console, includes console multiplayer,
      50+ games dynamic library)

--- DLCs ---

+ $4,99 Plus Expansion
        (full set 500+ games, including EA Play and Ubisoft+)

+ $9,99 Day 1 Ultimate 
        (including all first party games except Call of Duty,
        plus day 1 premium games from third parties,
        additional benefits, perks and rewards)

+ $1,99 Cloud Streaming S
        (for supported titles of all your own games,
        plus all Game Pass games)

+ $3,99 Cloud Streaming X
        (like S but higher quality streaming, shorter wait times)
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4h

I’d rather have a conversation about how I haven’t paid for software in over 25 years, but you do you

Edit: I find the concept of subscription software profane, and so should you

Mika
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12h

Is rather have a conversation that paying for software isn’t a bad thing. It incentivises creating new software.

Not paying a cent for open source just highlights the problem - it’s not like people didn’t spent their dev time creating the software don’t deserve the compensation. They do. And this is one reason why open source is doing an uphill battle vs proprietary that can just put enormous pricetag and people pay.

Saying that, I never subbed for gamepass and hopefully never will. I like to buy things directly. Steam / GOG is perfect. I wish there was that model in films/anime/music.

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