I made, “Strait to War”, where you have to get a tanker through the Strait of Hormuz. You can’t pick your side, you just spawn in as either a tanker, an Iranian drone, or a US frigate. You have an objective but there is no real winning the game. It’s an anti-war game disguised as a war game.

Sound doesn’t work yet. Let me know what you think. I will add Iranian speed boats next. And I have no idea how it will scale with lots of users.

[deleted]
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62d

It is really hard to see the quadcoptor while using it. I get the scale factor, but maybe when zoomed out it could not turn into a pixel which makes it hard to see.

Like have a minimum model size and then when zoomed in past that it gets bigger like it does now.

The controls weren’t very clear, is up always increase speed and right left turning relative to the facing? I think so, but it took a lot longer to figure out because I couldn’t visually see which direction the quadcoptor was facing. The direction in the bottom left is better than nothing, but really far from the action and only helpful while trying to chase down the ships.

Greg Clarke
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This is really useful feedback, thank you. Maybe a direction signal to the closest ship would be useful. I’m also noticing some quad copters getting stuck. I should probably limit their air time to 20 mins and display that. I’ll add a front for the quad copter next. Cheers!

[deleted]
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After doing a few rounds I would say the quadcoptor seemed like it spawned way too far from the ships. I think two or three spawns were behind the ships and I spent a very long time just trying to catch up and get blown up. The Shaheed was more fun, could see it and it was fast enough to get a kill.

Didn’t spawn as a ship, might play again on break.

Greg Clarke
creator
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Lots of updates. More obvious facing for drones, players spawn close to action, drones move faster, frigates autocannon fires visible rounds. Thanks for the feedback!

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