Thanks for the great feedback. I added collision avoidance for land and friendly vessels and greatly improved the frigate behaviours. We’ll see if my behaviour logic is smart enough to deal with complex navigation like in your screenshot. I’m hoping the improve collision avoidance will solve the crazy auto pilot issue and that way you can just engage the auto pilot to know what way to go. I just deployed those changes. Thanks again!
Lots of updates. More obvious facing for drones, players spawn close to action, drones move faster, frigates autocannon fires visible rounds. Thanks for the feedback!
This is really useful feedback, thank you. Maybe a direction signal to the closest ship would be useful. I’m also noticing some quad copters getting stuck. I should probably limit their air time to 20 mins and display that. I’ll add a front for the quad copter next. Cheers!
I made, "Strait to War", where you have to get a tanker through the Strait of Hormuz. You can't pick your side, you just spawn in as either a tanker, an Iranian drone, or a US frigate. You have an objective but there is no real winning the game. It's an anti-war game disguised as a war game.
Sound doesn't work yet. Let me know what you think. I will add Iranian speed boats next. And I have no idea how it will scale with lots of users.
Fibre access is not evenly distributed, some places only have satellite access as an option. Meanwhile Rogers just ran fibre down our road so now we have the option to use Bell or Rogers.
I agree. Very few people in industry are claiming that LLMs will become AGI. The release of o1 demonstrates that even OpenAI are pivoting from pure LLM approaches. It was always going to be a framework approach that utilizes LLMs.
Whoever filled the patent obviously didn’t consider the optics of this. I’m in the market for a new car and was considering a Ford. This will factor into my decision.
Thanks for the great feedback. I added collision avoidance for land and friendly vessels and greatly improved the frigate behaviours. We’ll see if my behaviour logic is smart enough to deal with complex navigation like in your screenshot. I’m hoping the improve collision avoidance will solve the crazy auto pilot issue and that way you can just engage the auto pilot to know what way to go. I just deployed those changes. Thanks again!