Both the Death Stranding games do a really good job of using the controller features. I see why rocking a crying baby gets a bit tedious but the touchpad, built in speaker and dual sense on the Playstation control are actually amazing when utilised by games.
It’s a shame that the PS controller isn’t more utilised by developers and Xbox became the standard.
It’s a shame that the PS controller isn’t more utilised by developers and Xbox became the standard.
Blame Sony for not putting out PC drivers for their shit until well after Microsoft got the Xbox controller to be standard everywhere by supporting it on PC back in the days of the 360.
This is only partially true, Xinput was by default on the OS that was present at the time in everyone’s computer, it’s yet another case of monopoly power doing its thing. In fact, PlayStation controllers after DS3 always had directinput functionality, way beyond of what the 360 controller offered, and that’s before addressing the myriad of far better controllers that existed in the market from nacon to razer to random chinese knock-offs. However, you needed a translation layer for it to work well, hence the remappers like DS4Win SCPT and similar, they took DirectInput hooks and forwarded them to Xinput inputs, because basically microslop had the key to the castle.
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Both the Death Stranding games do a really good job of using the controller features. I see why rocking a crying baby gets a bit tedious but the touchpad, built in speaker and dual sense on the Playstation control are actually amazing when utilised by games.
It’s a shame that the PS controller isn’t more utilised by developers and Xbox became the standard.
you should not have fallen over and made lou cry. Be more careful
Blame Sony for not putting out PC drivers for their shit until well after Microsoft got the Xbox controller to be standard everywhere by supporting it on PC back in the days of the 360.
This is only partially true, Xinput was by default on the OS that was present at the time in everyone’s computer, it’s yet another case of monopoly power doing its thing. In fact, PlayStation controllers after DS3 always had directinput functionality, way beyond of what the 360 controller offered, and that’s before addressing the myriad of far better controllers that existed in the market from nacon to razer to random chinese knock-offs. However, you needed a translation layer for it to work well, hence the remappers like DS4Win SCPT and similar, they took DirectInput hooks and forwarded them to Xinput inputs, because basically microslop had the key to the castle.