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More like Heretic/Hexen with modern quality of life changes. I don’t think I was ever swarmed by a pack of enemies in Unreal 1.
I think Heretic crossed with Unreal is an accurate comparison.
Enemies may have been more plentiful than in Unreal, but movement is much closer to Unreal than Heretic’s DOOM engine movement. And it’s much closer to Unreal than anything in the Quake lineage.
Also, the weapon arsenal’s style is very Heretic, but the weapon behavior is very Unreal.
Same with the levels, honestly. Style is Heretic, but the level design itself reminded me of Unreal pretty frequently. (And nothing like the puzzle-heavy, hub-based Hexen)