Hey there, the developers of Starfield have recently done a Discord Q&A answering questions from the community about several big points. I don’t want to just link to some news article so I summarized the points here in the post.
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Oh wow, a fixed economy? I suppose that depends just how many places there are to actually trade with. I’m curious how much this game can hold up as a “space sim lite”, and hearing that the prices are fixed is a little sad.
Using custom modules to block ship scanning is interesting, I’m hoping those module slots are limited and you can’t just hide from scans on any ship by using the same module.