Mojang warned that many popular mods will be affected by this change and wants to help mod authors port over their work.
Lvxferre [he/him]
link
fedilink
English
16
edit-2
17d

“Switching from OpenGL to Vulkan will have an impact on the mods that currently use OpenGL for rendering, and we anticipate that updating from OpenGL to Vulkan will take modders more effort than the updates you undertake for each of our releases,” explains Mojang. “To start with, we recommend our modding community look at moving away from OpenGL usage.”

Question: how much does your typical content mod decide what’s going to be rendered? Is this something typically handled by Fabric/Quilt/[Neo]Forge?

Because I can quite guess OptiFine and the likes will need a lot of elbow grease, but I’m not sure about the rest.

Sodium, Optifine, Iris, Distant Horizons etc… will likely require a lot of work. But the people maintaining those are genuinely geniuses.

For regular mods a lot is handled by FRAPI or Forge.

Gagootron
link
fedilink
English
317d

I guess that mods like create (and all the addons made by many people) would need some effort. create has it own rendering system called flywheel that it needs for all the animated contraptions.

Create a post

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let’s Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)
  • 1 user online
  • 59 users / day
  • 333 users / week
  • 1.13K users / month
  • 3.27K users / 6 months
  • 1 subscriber
  • 7.19K Posts
  • 58.5K Comments
  • Modlog