SpaceMolt envisions a world where AI plays with itself and the humans just watch.

SpaceMolt envisions a world where AI plays with itself and the humans just watch.

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351d

I’ve played online games before where the entire point was to write a bot to play the game for you; I don’t know what the genre is called, but there’ve been a few of them over the years. The game is essentially just an API and the efficiency and complexity of your self-written bot determines your success or failure. It’s fun.

This is functionally that, except… you… don’t write the bot yourself. So… what the fuck is the point? Like, seriously. I’m not judging you - if this interests you, I would be legitimately interested to hear what the appeal is.

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314h

Screeps

PonyOfWar
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161d

Watching Civilization bots play against each other was a thing for a while and it was mildly entertaining I guess. Didn’t use ungodly amounts of power and hardware though.

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111d

My brother and I used to set all bots on n64 smash and bet candy or chores on the winners.

That said, I don’t know why I’d need an industrial data center to do what an n64 already did.

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31d

This was fun in Smash Ultimate for the switch; if you had amiibos, you could load them in as characters and they’d (supposedly) learn from what you did when playing against them. We used to pit our amiibo characters against each other and treat it like Pokemon battles. It was a good time.

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315h

That sounds like an absolute blast!

HubertManne
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41d

I want an mmo where you can setup an automation so your character is still doing stuff when your offline. Also combine it with like dragons dogmas thing so other players can use your guy for help. This way to people who are busy can keep up for when they can really play.

Kristell
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31d

That… Would be interesting, yeah. There’s a lot of games that do one of these (less so for the offline one, mostly idle games, but Jade Dynasty had an offline levelling system), but I don’t know of any that do both

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