I’ve played online games before where the entire point was to write a bot to play the game for you; I don’t know what the genre is called, but there’ve been a few of them over the years. The game is essentially just an API and the efficiency and complexity of your self-written bot determines your success or failure. It’s fun.
This is functionally that, except… you… don’t write the bot yourself. So… what the fuck is the point? Like, seriously. I’m not judging you - if this interests you, I would be legitimately interested to hear what the appeal is.
Watching Civilization bots play against each other was a thing for a while and it was mildly entertaining I guess. Didn’t use ungodly amounts of power and hardware though.
This was fun in Smash Ultimate for the switch; if you had amiibos, you could load them in as characters and they’d (supposedly) learn from what you did when playing against them. We used to pit our amiibo characters against each other and treat it like Pokemon battles. It was a good time.
I want an mmo where you can setup an automation so your character is still doing stuff when your offline. Also combine it with like dragons dogmas thing so other players can use your guy for help. This way to people who are busy can keep up for when they can really play.
That… Would be interesting, yeah. There’s a lot of games that do one of these (less so for the offline one, mostly idle games, but Jade Dynasty had an offline levelling system), but I don’t know of any that do both
You are not logged in. However you can subscribe from another Fediverse account, for example Lemmy or Mastodon. To do this, paste the following into the search field of your instance: [email protected]
No game suggestions, friend requests, surveys, or begging.
No Let’s Plays, streams, highlight reels/montages, random videos or shorts.
No off-topic posts/comments, within reason.
Use the original source, no clickbait titles, no duplicates.
(Submissions should be from the original source if possible, unless from paywalled or non-english sources.
If the title is clickbait or lacks context you may lightly edit the title.)
I’ve played online games before where the entire point was to write a bot to play the game for you; I don’t know what the genre is called, but there’ve been a few of them over the years. The game is essentially just an API and the efficiency and complexity of your self-written bot determines your success or failure. It’s fun.
This is functionally that, except… you… don’t write the bot yourself. So… what the fuck is the point? Like, seriously. I’m not judging you - if this interests you, I would be legitimately interested to hear what the appeal is.
Screeps
Watching Civilization bots play against each other was a thing for a while and it was mildly entertaining I guess. Didn’t use ungodly amounts of power and hardware though.
My brother and I used to set all bots on n64 smash and bet candy or chores on the winners.
That said, I don’t know why I’d need an industrial data center to do what an n64 already did.
This was fun in Smash Ultimate for the switch; if you had amiibos, you could load them in as characters and they’d (supposedly) learn from what you did when playing against them. We used to pit our amiibo characters against each other and treat it like Pokemon battles. It was a good time.
That sounds like an absolute blast!
I want an mmo where you can setup an automation so your character is still doing stuff when your offline. Also combine it with like dragons dogmas thing so other players can use your guy for help. This way to people who are busy can keep up for when they can really play.
That… Would be interesting, yeah. There’s a lot of games that do one of these (less so for the offline one, mostly idle games, but Jade Dynasty had an offline levelling system), but I don’t know of any that do both