The problem is a lot of the games will be shovelware that no one in there right mind is interested in playing. It would be nice if we could filter out to only serious attempts. Because that’s the metric that’s more relevant. Of all of the games released by developers that were really trying to release a game, and not just an asset flip, how many of those games succeeded.
No that’s just filtering out successful games from the unsuccessful ones.
I want to filter out the shovelware from the data set so we actually know what the ratio of successful to unsuccessful ones are. Since it’s not useful for me to know that shovelware isn’t successful.
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The problem is a lot of the games will be shovelware that no one in there right mind is interested in playing. It would be nice if we could filter out to only serious attempts. Because that’s the metric that’s more relevant. Of all of the games released by developers that were really trying to release a game, and not just an asset flip, how many of those games succeeded.
Like filtering out games with 1000 reviews by the end of the year? Like he says in the article?
No that’s just filtering out successful games from the unsuccessful ones.
I want to filter out the shovelware from the data set so we actually know what the ratio of successful to unsuccessful ones are. Since it’s not useful for me to know that shovelware isn’t successful.