The jobcuts will impact about 10% of Meta’s hardware division, including teams working on Quest VR headsets and the Horizon Worlds virtual social platform.
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If anyone’s ever going to be able to crack the secret to widespread adoption of VR, I think it’ll be Valve.

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In the VR modding scene for games (things like Minecraft Java edition being playable with an Index), SteamVR/OpenXR has become the defacto standard already, and in games like VRChat, the vast majority of high quality content needs a PC with SteamVR running to have it function.

VR will probably remain a dedicated niche for a long time, but innovation and embracing open standards will continue to happen :)

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