Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.
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241d

Crazy. I want to play a game with staying power.

I want the game that I look at and go “When did I get 1000 hours on the game?” Because I keep coming back to it.

But this is where we agree. I want to play games that are fun.

Seasons, dailies, battle passes, etc aren’t the things that I see as “staying power”, that’s microtransactions to a sunk cost fallacy.

Staying power to me is like Terraria, where I go in, build a world. Run around. Then wander off to something else… to wander back and play more Terraria.

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121h

I mostly agree with you, I feel like most games with staying power, are games that fundamentally will have you playing because you enjoy it.

I don’t think I can write off seasons in multiplayer games though, some games do benefit from having larger changes that happen at the end of these seasons.

Battle passes can at best be fine(if they at least pay for the next one), I don’t think any are particularly good as a metric for staying power, you still need/want to enjoy playing the game to progress the battle pass.

For me the best staying power is a game that has complexity and depth to mechanics. So I have something to improve on and chase(like lap times in sim racing)

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