Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.
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Have they considered not spending half a billion dollars giving hair strands shadow effects, and instead developing interesting stories?

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and rest of the budget on ads

MudMan
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As opposed to what?

Because the “interesting story” games also did all that work. Thankfully. Good visuals and good stories are both… you know, good art.

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