Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.
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It is less of an effort and time commitment to passively consume tv shows or movies. You can zombie out while watching it before going to sleep or fall asleep to it.

Games are an active medium in comparison with progression gated behind level of skill, so that makes it less accessible than something like movies or tv shows that is the equivalent of an auto clicker game.

Leon
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Suppose this is why Marvel films just don’t work for me. Like, I can appreciate the artistic talent that went into things, I can appreciate that they’ve got impressive budgets and teams working on it, but narratively they kind of suck.

Sat down and watched Antman with a friend recently. I liked the moments the main character had with his kid. I liked it when the step-dad showed equal care for the kid as the father, and them sort of resolving some of their differences in that moment. That was nice.

I’m still bothered by the whole “when you shrink you retain your mass, so you’re essentially like a bullet” part, and how that concept got completely shit-canned for the rest of the film. You can’t just punt an ant-sized object weighing 90 kg, yet I think there was a moment where he literally got flicked away. Why even bother with some scientific-sounding BS if you’re not going to adhere to it?

Guess you’re just not supposed to think about it. But then, what is the point? I don’t read books to not think, I read books to experience something new, and have something to think about. Film works the same way for me.

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