A breakdown of the transhumanist lessons that SOMA has taught us, still relevant a decade after it was released. Spoilers after the Intro section.Music: All...
I felt like this was a game that could be better served as a shot story. The gameplay is weak and the setup for all the mind copying is cool, but mostly irrelevant to the main philosophical question posed.
!Most of all what I don’t like about the game is it purposefully misleads the player about the “mind copying”. The fact is there is no gamble or uncertainty, when copying the person’s mind the original always stays where it is and a new consciousness is created in the new body. By changing control for all transfers but the last it seems to imply you got unlucky, but that’s what had been happening every time prior.!<
Simon is just a moron who comes to the wrong conclusions constantly. I also found it extremely annoying to play a protagonist who is just demonstrably wrong about everything, and has emotional outbursts at everyone trying to improve the situation.
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I felt like this was a game that could be better served as a shot story. The gameplay is weak and the setup for all the mind copying is cool, but mostly irrelevant to the main philosophical question posed.
Disagree. It’s very effective as a horror game in its own right. The excellent story is icing on the cake.
Simon is just a moron who comes to the wrong conclusions constantly. I also found it extremely annoying to play a protagonist who is just demonstrably wrong about everything, and has emotional outbursts at everyone trying to improve the situation.
Yeah, that’s pretty much the same way I felt playing it.