Crunch is back, baby.
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Yep, the schedule is always a perpetual crisis. Justifies crunch, adding tech debt, shooting down dev wishlist items, cutting content, all sorts of things.

The last game I worked on got panned pretty hard, and amongst the hundreds of complaints I didn’t see one that hadn’t been raised internally months or years before release. Some of them I personally had shelved P4 change lists that were 6 months old. But hey, no time for that, we gotta get this E3 trailer out! Oh now that’s done? Well changelist is old now, can’t risk submitting that we got a presentation for the brass soon!

Anyway I think I’m retired, or something.

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Lord. An industry I have zero desire to be in based on the stories.

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