Most people leave the industry when you crunch through a game and then get laid off anyways when the studio closes.
Even so, its the team’s collective experience that’s important. An individual themselves might have a lot of experience shipping games, but getting laid off and joining a new team just means they’ll get to watch the new management make the same mistakes they just went through.
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He’s right, its brutal that a single “failed” or even a break even title can end a studio and all the talent and experience gets lost.
A bad game is often valuable dev experience, even if it doesn’t feel that way when you’re going through it.
The people are still alive, lol.
Most people leave the industry when you crunch through a game and then get laid off anyways when the studio closes.
Even so, its the team’s collective experience that’s important. An individual themselves might have a lot of experience shipping games, but getting laid off and joining a new team just means they’ll get to watch the new management make the same mistakes they just went through.
Edit: Fixed getting laid -> getting laid off lol