The glory days of Epic Games are long gone and Tim Sweeney is a god damn moron.



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No, the issue with “AI” is thinking that it’s able to make anything production ready, be it art, code or dialog.
I do believe that LLMs have lots of great applications in a game pipeline, things like placeholders and copilot for small snippets work great, but if you think that anything that an LLM produces is production ready and you don’t need a professional to look at it and redo it (because that’s usually easier than fixing the mistakes) you’re simply out of touch with reality.
Are you even reading what I say? You are supposed to have a professional approving generated stuff.
But it’s still AI-generated, it doesn’t become less AI-generated because a human that knows shit about the subject approved it.
This is what you said:
At no point did you mention someone approving it.
Also, you should read what I said, I said most large stuff generated by AI needs to be completely redone. You can generate a small function or maybe a small piece of an image, if you have a professional validating that small chunk, but if you think you can generate an entire program or image with LLMs you’re delusional.
https://vger.to/piefed.ca/comment/2422544 mentioned here.
Dude are you a software dev? Did you hear about, like, tickets? You are supposed to split bigger task into smaller tickets at a project approval phase.
LLM agents are completely capable of taking well-documented tickets and generating some semblance of code that you shape with a few upcoming prompts, criticising code style & issues until they are all fixed.
I’m not theoretical, this is how it’s done today. MCPs into JIRA and Figma and UI tickets just get about 90% done in a single prompt. Harder stuff is done in “invesrigate and write .md how to solve” & “this is why that won’t work, do this instead” to like 70% ready.