Saturnalia also looks pretty good tbh. Maybe this is what they mean by having external party joining the porject instead of having people inhouse doing the work.
As Pietro puts it, Santa Ragione operates “more like a film production studio, where people kind of come together for a project rather than being there all the time”, often from fields outside video games. Saturnalia’s art director, Marta Gabas, for instance, is a film and theatre set designer who had never made a game before.
The visual is significantly different between game, and this new one in particular feels like they run out of money and have to use bought asset to stitch together a game with no visual coherent. Gamedev is a very risky business and they seems to be on the way out anyway.
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Their previous game seems like a proper hand-drawn stuff https://www.youtube.com/watch?v=UqDalFNDdAw
Saturnalia also looks pretty good tbh. Maybe this is what they mean by having external party joining the porject instead of having people inhouse doing the work.
The visual is significantly different between game, and this new one in particular feels like they run out of money and have to use bought asset to stitch together a game with no visual coherent. Gamedev is a very risky business and they seems to be on the way out anyway.