Breaking the Curse | New Hytale Gameplay (16+ Minutes)
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This Hytale footage reflects the latest chapter in the game’s revival. It marks the first step after the “Hytale is Saved” announcement by its original co-fo...

This is the first time we have gotten actual uncut gameplay of Hytale, and it looks great.

Some things I noticed

  • Each weapon type has a special skill that gets charged when dealing damage
  • Trees break instantly when breaking its trunk
  • You can hold a torch in your hand to light the area around you while moving
  • You can climb up blocks and roll when landing from a high place to avoid fall damage
  • There’s a detailed map you can open at any time
  • The last few minutes tease mod development tools. You can edit assets, models, worldgen, create prefabs, spawn NPCs, etc from a dedicated menu in the game
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I do like the combat and atmosphere but that’s about all the videos showed and I can’t be impressed by that. Only combat and atmosphere is not a reason to play a game. There needs to be a purpose and I didn’t see that.

For example in Vintage story survival is the purpose to play the game. You need to go out and find food or you’re going to starve. You need to build farms because the vicinity of your base will eventually run out of easy to access food sources and you’ll starve. You need to build storage pots because your food can spoil and go to waste. You need to build a cellar because you need to store food for the winter. In Vintage story you go exploring because you have a reason to explore. There is always something to do and getting to the point where you actually have nothing to improve is like hundreds of hours away.

That is what was kinda missing from Minecraft. Once you’re past surviving the reasons to explore drastically drop off. And based on this video it seems like Hytale will run into the same issue as Minecraft. You end up with a nice looking world and interesting combat but with very little reason to go explore or fight.

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