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A bit of a tangent, but tbh I feel like Half-Life Alyx was a perfect example of where they can take the franchise, but being a PC VR title (and one that really leans heavily into the tech and loses a ton if played with non-VR mods), it didn’t have nearly the same impact as the rest of the franchise. It was definitely innovative but not in a way to appeal to the mass market. Not to mention it sets the stage for HL3 even more than Ep 2 did.
100% agree!
Its an outstanding achievement… but it just ain’t affordable, ain’t accessible, not unless they can somehow get a Steam Frame to be more like half the cost of an Index, as opposed to about the same price.
On the other hand…
It would maybe be neat if more just games in general were made with the idea of a/many VR player(s) vs a/many kb+m or controller players.
Make asymetrical gameplay that plays to the strenghts of each set up.
Remember Splinter Cell’s old vs mode?
Two FPS heavies vs two TPS sneakybois?
Something like that, but specialized to different control set ups.
Actually balance around different control schemes, but where each control scheme basically is a base player class, something like that.
There are a few games and modes for games that do something like this, but nothing I am aware of thats like… a whole ass game, not just basically a minigame.