Kind of an ephemeral thing though, isn’t it? Saints Row 1&2 were deeply influenced by the contemporary hiphop scene and limitations in game development at the time. A constant issue with these attempts at remakes and reboots is they don’t do the work that is necessary to capture the feel of the time these games were made in. How could you make a game without the ugly mid-00s bloom feel like Saints Row 2?
You are not logged in. However you can subscribe from another Fediverse account, for example Lemmy or Mastodon. To do this, paste the following into the search field of your instance: [email protected]
No game suggestions, friend requests, surveys, or begging.
No Let’s Plays, streams, highlight reels/montages, random videos or shorts.
No off-topic posts/comments, within reason.
Use the original source, no clickbait titles, no duplicates.
(Submissions should be from the original source if possible, unless from paywalled or non-english sources.
If the title is clickbait or lacks context you may lightly edit the title.)
Kind of an ephemeral thing though, isn’t it? Saints Row 1&2 were deeply influenced by the contemporary hiphop scene and limitations in game development at the time. A constant issue with these attempts at remakes and reboots is they don’t do the work that is necessary to capture the feel of the time these games were made in. How could you make a game without the ugly mid-00s bloom feel like Saints Row 2?