For PC gaming news and discussion.
PCGamingWiki
Rules:
- Be Respectful.
- No Spam or Porn.
- No Advertising.
- No Memes.
- No Tech Support.
- No questions about buying/building computers.
- No game suggestions, friend requests, surveys, or begging.
- No Let’s Plays, streams, highlight reels/montages, random videos or shorts.
- No off-topic posts/comments, within reason.
- Use the original source, no clickbait titles, no duplicates.
(Submissions should be from the original source if possible, unless from paywalled or non-english sources.
If the title is clickbait or lacks context you may lightly edit the title.)
- 1 user online
- 138 users / day
- 342 users / week
- 798 users / month
- 2.88K users / 6 months
- 1 subscriber
- 6.51K Posts
- 47.2K Comments
- Modlog
A simple demonstration of this are the Yugioh and Digimon franchises which consistently appeal to a wide age range.
pokemon just had better marketing, yugioh and digimon are much more complex than pokemon(probably too complex for the simplicity of pokemon).
A toggleable hard mode is really that much to ask for?
A menu option to disable exp share?
Fuck man just give me another pokeathlon
I don’t see how any of these optional things would ruin the expirence, be expensive to implement, or are that much to ask for.
Hell I’d love to be able to go into buildings again, but I guess that would ruin the games irrevocably