Arc Raiders had a free playtest this weekend, and some players are arguing that the game needs a PvE-only mode. In the game players are tasked with scavenging resources from an open map infested with enemy robots alongside other players, with players not in your group effectively being another type of enemy. This, of course, has some players saying that fighting enemy robots is enough, that they don’t need the extra stress of having to fight off other players too. The pro-PvP players are, of course, saying that this is what the game is, and if you don’t like it you should go play something else.
It’s not like that’s never been done before. Sea of Thieves is another PvPvE game, and not too long ago it too got a PvE-only mode.
What do you say about this? Should a game that wants to be both PvE and PvP also offer exclusive modes?
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Their initial switch from a pve only game was motivated by data and metrics that showed them it was a better choice to make an extraction shooter (they said themselves somewhere that the game just wasn’t fun). I trust they made the right call, so I would say a pve only mode in Arc Raiders would dillute the tension of each round played.
That being said, I’m also very risk averse, so I dislike the pvp part of the game. While I think its a necessary part of the gameplay, and that it brings awesome uncertainty and adrenaline, I think Embark should try and create incentives for more cooperation between players, encourage pvp as a conscious, intended, risky choice rather than a reasonable option when encountering other players.
From Tech Test 2 to the current Server Slam, they’ve apparently buffed the robots/arc enemies strength, I think that’s a step in the right direction, even if I haven’t personally noticed a change 🤷♀️