MindsEye: How ex-Grand Theft Auto boss’s grand vision became a £200m flop
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Lesley Benzies was one of the architects behind one of the most successful video games in history.
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I’ll never understand why they tried to make a game that would be instantly compared to GTA. Just set themselves up for failure when they could have tried something different and maybe made something good.

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You’re completely right. It sounds from the article like they flailed around a lot trying to figure out what that could be before settling for “do what you know.”

A huge amount of time and energy wasted without a clear vision, and then they fell into the trap of trying to chase the success of other games.

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