This narrative game uses Death Stranding style connections to have your moral choices create problems for other players
www.gamesradar.com
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Tides of Tomorrow comes from the Road 96 studio, and has your narrative choices create impact for other players in this storytelling relay race to survive plastic death
@[email protected]
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23d

The Commander System was there from launch, I want to say? More for WvW though. But yeah, really fun when you get a competent clan organizing Triple Trouble or whatever. Or a REALLY incompetent one (shout outs to SiN!) who bicker amongst each other and berate players for not leaving the instance and fail miserably because they never actually communicate what to do (and shout at the randos who are trying to fill the gap).

I… actually kind of dislike the Mentor/Apple though (which I think came later?). Great when someone pops it on because they are going to run bounties and want to encourage people to join them. Not so much when they leave it on and you can’t tell if there is something going on the other side of the map or is just somebody mining copper.

lath
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13d

Plenty of games have features that rarely get used or no longer attract interest after some years. So the ones that do and do it well should be appreciated.

And yes, seeing mentors on the map can get weird when you don’t know what’s going on with them. Real weird.

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