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this does happen in borderlands 4, but unreal is notoriously bad at tracking which shaders you’ll need in actual gameplay.
It doesn’t help that shaders have become bloated to the point that if you prefer compile them it ends up taking 10-30 mins to load a game.
Look at monster hunter rise my computer can load all the shaders in about 8 mins. My brothers takes half an hour.
Every time you turn the game on. Cause for ever reason it just forgets the shaders and doesn’t save them.