Steam ends 32-bit operating system support in 2026 - VideoCardz.com
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Steam says farewell to 32-bit systems. If you are still using a 32-bit operating system, it’s time to move on. It’s hard to imagine that gamers still use 32-bit systems in 2025, unless they are running Linux or have not upgraded their graphics hardware since 2019. NVIDIA officially ended support for 32-bit drivers in 2018, […]
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9h

If you install the flatpak, you won’t need to deal with those dependencies.

Adding a repository really isn’t asking for that much. It took like 30s back when I used Arch, and it works OOTB on my current distro family, openSUSE. On Windows, the installer handles it.

It really isn’t something that anyone should care about.

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18h

I’m not a fan of flatpaks. I try to avoid them when I can.

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-27h

Ok, then go through the minor inconvenience of installing 32-bit libs.

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27h

I will, thanks. That’s why I would prefer a 64 bit Steam installation.

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The flatpak version can have issues integrating with the system, while the native install generally has fewer issues. These issues can crop both in the steam client and in the games themselves (since those processes are also sandboxed).

I personally can’t use the flatpak version on my desktop (Fedora 42) because I can’t get hardware acceleration working on the flatpak client and it’s unusably slow. Other issues I’ve heard about with the games themselves running poorly also makes me disinclined to even try to fix it.

That being said, Fedora has a nicely packaged native install for the steam client, maybe if I had to manage the dependencies more I would feel differently.

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