AMD's FSR Redstone might not be exclusive to Radeon GPUs, as the translation of neural operations will be compatible with other GPU shaders.
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Which was what this tech was supposed to be for when it was first pitched to gamers, a tool to help extend the usable life of a GPU.

Not we know now that’s not how the tech is being used and especially for Nvidia, that not how this is used and marketed at this point and it would seem that developers are just expecting upscaling to fill in the gap for not doing a proper job to being with.

ETA, also don’t forget that it’s not just upscaling, Nvidia are pushing fake frames as the standard too in their marketing and optimization push.

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It’s very unfortunate that all of this shiny new tech is often only present on the latest GPUs, this is a good exception to something that looks like a forever rule.

I understand there were big changes between RDNA 3 and 4, but if you look at GCN and it’s support thru the generations this trend still seems greedy as hell.

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